Post by chief on Jan 19, 2006 21:24:04 GMT -5
Here are some of the concepts behind weapon standards. It was 3 am, so I am sorry if this is hard to understand. This is only a sample of what I mean, over time this would have to get more involved, and without question better organized.
Phantasy Kingdom Basic Weapon Standards
The Golden Rule
The word of the weapon inspector is final. A weapon inspector can fail a weapon at any time, and for any reason. This includes judgment calls that seem to contradict the weapon standards. Safety, and not fairness, is the first concern of Phantasy Kingdoms.
A note about Safety
There is no such thing as a weapon so safe or well padded that it will compensate for an unskilled or dangerous user. Players are required to use common sense when using weapons during a Phantasy Kingdom event. Safety first! No amount of bravado, glory, or victory is worth injuring another player!
Multiple weapon environments
Phantasy Kingdom allows interaction between multiple groups, and so a large variety of weapons are allowed in combat. Weapons must meet all the individual safety and construction standards of originating group, but must also meet the following common weapon standards. Some LARP weapons will not meet these standards, and even though they originate from established groups, will fail weapon inspection.
Basic accepted standards
1.) All weapons used at Phantasy Kingdom require padded. Live steal, wooden wasters, or unpadded rattan weapons are not permitted outside special events or show. Phantasy Kingdom is a medium to heavy, unarmored combat activity.
2.) The core of weapon must have little to no flex when swung at full speed. A weapon should not flex more than 45 degrees off center when swung at full speed. Flex makes a weapon hard to control, and can also cause a weapon to break under stress.
3.) The padding on a weapon must be in good condition and free of damage or weak spots. If you can feel the core of a weapon through the padding of the weapon, the weapon will fail. The padding of the weapon should be sufficient enough to prevent the core from injuring a target when the weapon is swung at full strength. Remember comfort does not equal safety; full power shots may bruise or cause discomfort! The shape of the padding on the weapon is not important as long as the padding is in good condition.
4.) The striking surfaces of all weapons must be covered with cloth, tape, or latex. The cover must be in good condition, clean, and free of damage. Covers that might rub or cut are illegal and will fail.
5.) Crossguards are not required on weapons, but if crossguards are included they must be padded and firmly attached to the weapon. Rigid crossguards are not permitted. Crossguards must have a cover of tape, cloth, or latex.
6.) All weapons must have a pommel. The pommel must be padded and firmly attached to the weapon. The pommel prevents the core of the weapon from injuring players during the chaos of combat. Pommels must have a cover of tape, cloth, or latex.
7.) Weapons with hafts, such as pole-arms are required to have a reasonable amount of shaft padding. The padding on the shaft should protect the target from accidental contact with the shaft, but does not require as much padding as the striking surface.
8.) The heads of mass weapons such as pole-arms or maces must give under pressure. Solid foam heads for mass weapons are discouraged, and in most cases will fail.
9.) Any weapon with a thrust tip must be marked with a band of yellow tape around the tip of the weapon. A thrusting tip is defined as a soft foam tip that will give under pressure during a thrust. Most latex weapons are not acceptable thrusting weapons, and so are assume to be non-thrusting weapons. The tape allows a marshal to visually spot a weapon meant for thrusting at a distance.
10.) The thrusting tip of a normal hand weapon must not pass through an 11/4 inch hole. The thrusting tip of a two handed weapon, pole arm or spear, must no pass through a 2 inch hole.
Phantasy Kingdom Basic Weapon Standards
The Golden Rule
The word of the weapon inspector is final. A weapon inspector can fail a weapon at any time, and for any reason. This includes judgment calls that seem to contradict the weapon standards. Safety, and not fairness, is the first concern of Phantasy Kingdoms.
A note about Safety
There is no such thing as a weapon so safe or well padded that it will compensate for an unskilled or dangerous user. Players are required to use common sense when using weapons during a Phantasy Kingdom event. Safety first! No amount of bravado, glory, or victory is worth injuring another player!
Multiple weapon environments
Phantasy Kingdom allows interaction between multiple groups, and so a large variety of weapons are allowed in combat. Weapons must meet all the individual safety and construction standards of originating group, but must also meet the following common weapon standards. Some LARP weapons will not meet these standards, and even though they originate from established groups, will fail weapon inspection.
Basic accepted standards
1.) All weapons used at Phantasy Kingdom require padded. Live steal, wooden wasters, or unpadded rattan weapons are not permitted outside special events or show. Phantasy Kingdom is a medium to heavy, unarmored combat activity.
2.) The core of weapon must have little to no flex when swung at full speed. A weapon should not flex more than 45 degrees off center when swung at full speed. Flex makes a weapon hard to control, and can also cause a weapon to break under stress.
3.) The padding on a weapon must be in good condition and free of damage or weak spots. If you can feel the core of a weapon through the padding of the weapon, the weapon will fail. The padding of the weapon should be sufficient enough to prevent the core from injuring a target when the weapon is swung at full strength. Remember comfort does not equal safety; full power shots may bruise or cause discomfort! The shape of the padding on the weapon is not important as long as the padding is in good condition.
4.) The striking surfaces of all weapons must be covered with cloth, tape, or latex. The cover must be in good condition, clean, and free of damage. Covers that might rub or cut are illegal and will fail.
5.) Crossguards are not required on weapons, but if crossguards are included they must be padded and firmly attached to the weapon. Rigid crossguards are not permitted. Crossguards must have a cover of tape, cloth, or latex.
6.) All weapons must have a pommel. The pommel must be padded and firmly attached to the weapon. The pommel prevents the core of the weapon from injuring players during the chaos of combat. Pommels must have a cover of tape, cloth, or latex.
7.) Weapons with hafts, such as pole-arms are required to have a reasonable amount of shaft padding. The padding on the shaft should protect the target from accidental contact with the shaft, but does not require as much padding as the striking surface.
8.) The heads of mass weapons such as pole-arms or maces must give under pressure. Solid foam heads for mass weapons are discouraged, and in most cases will fail.
9.) Any weapon with a thrust tip must be marked with a band of yellow tape around the tip of the weapon. A thrusting tip is defined as a soft foam tip that will give under pressure during a thrust. Most latex weapons are not acceptable thrusting weapons, and so are assume to be non-thrusting weapons. The tape allows a marshal to visually spot a weapon meant for thrusting at a distance.
10.) The thrusting tip of a normal hand weapon must not pass through an 11/4 inch hole. The thrusting tip of a two handed weapon, pole arm or spear, must no pass through a 2 inch hole.