Post by chief on Jan 19, 2006 21:27:53 GMT -5
In contrast here are the Adventures in Mid-Land weapon inspection standards. They are a bit easier to deal with since we are only dealing with one or two weapon types.
Please note that this information is copyright 2004 by Adventures in Mid-Land.
Weapon safety and inspection
All weapons used at Adventures in Mid-Land are inspected before seeing action on the battlefield. Weapons are inspected for damage, poor construction, signs of abuse, and similar safety hazards. Any weapon that fails inspection will be removed from play until the owner can prove they have repaired the damage.
Melee weapons: When inspecting a melee weapon start with the striking surfaces. Carefully check the foam for dents or soft spots that might allow the core to tear or push through the foam during combat. Inspect the covering [latex, tape, or cloth] for tears or deformities that might scratch a player or catch armor. To prevent weapons that might readily enter eye sockets, all striking surfaces of a weapon should not readily pass through a 1 ¼ inch hole. Next check the overall weapon to see how far the weapon flexes when swung. The core of the weapon should allow some flexibility, but not so much that the weapon whips like a fly fishing pole! Too much whip makes the weapon hard to control and also can cause the core to break under stress. Finally, check the pommel and crossguard of the weapon, and make sure they are firmly attached and free of sharp edges. When checking mass weapons like axes, maces, and hammers insure that the head of the weapon is not so dense that it will cause undo pain or injury.
Arrows and crossbow bolts: Arrows and crossbow bolts require special attention, and inspection of all missiles is left to qualified veteran players. When inspecting an arrow/crossbow bolt, start with the head. Carefully check the foam to see if there are any dents or soft spots that might allow the shaft of the missile to poke through when fired. Insure that the head of the weapon is firmly attached to the shaft of the arrow/crossbow bolt. Inspect the covering [latex, tape, or cloth] for tears or deformities that might scratch a player or catch armor. To prevent weapons that might readily enter eye sockets, all striking surfaces of a weapon should not readily pass through a 1 ¼ inch hole. Check the shaft of the arrow/crossbow bolt for dents, extreme bends, or warping. If the arrow/crossbow bolt has fletching [the feathers at the back of the shaft], insure that the fletching is snuggly attached to the shaft.
Thrown weapons: Thrown weapons are inspected in a similar fashion to melee weapons with two exceptions. First, the flex rule does not apply to thrown weapons, and in fact some thrown weapons are made entirely of foam. Secondly, the weight of a thrown weapon should never exceed 24 ounces [approximately]. It is legal to build a throwing weapon with a solid core.
Please note that this information is copyright 2004 by Adventures in Mid-Land.
Weapon safety and inspection
All weapons used at Adventures in Mid-Land are inspected before seeing action on the battlefield. Weapons are inspected for damage, poor construction, signs of abuse, and similar safety hazards. Any weapon that fails inspection will be removed from play until the owner can prove they have repaired the damage.
Melee weapons: When inspecting a melee weapon start with the striking surfaces. Carefully check the foam for dents or soft spots that might allow the core to tear or push through the foam during combat. Inspect the covering [latex, tape, or cloth] for tears or deformities that might scratch a player or catch armor. To prevent weapons that might readily enter eye sockets, all striking surfaces of a weapon should not readily pass through a 1 ¼ inch hole. Next check the overall weapon to see how far the weapon flexes when swung. The core of the weapon should allow some flexibility, but not so much that the weapon whips like a fly fishing pole! Too much whip makes the weapon hard to control and also can cause the core to break under stress. Finally, check the pommel and crossguard of the weapon, and make sure they are firmly attached and free of sharp edges. When checking mass weapons like axes, maces, and hammers insure that the head of the weapon is not so dense that it will cause undo pain or injury.
Arrows and crossbow bolts: Arrows and crossbow bolts require special attention, and inspection of all missiles is left to qualified veteran players. When inspecting an arrow/crossbow bolt, start with the head. Carefully check the foam to see if there are any dents or soft spots that might allow the shaft of the missile to poke through when fired. Insure that the head of the weapon is firmly attached to the shaft of the arrow/crossbow bolt. Inspect the covering [latex, tape, or cloth] for tears or deformities that might scratch a player or catch armor. To prevent weapons that might readily enter eye sockets, all striking surfaces of a weapon should not readily pass through a 1 ¼ inch hole. Check the shaft of the arrow/crossbow bolt for dents, extreme bends, or warping. If the arrow/crossbow bolt has fletching [the feathers at the back of the shaft], insure that the fletching is snuggly attached to the shaft.
Thrown weapons: Thrown weapons are inspected in a similar fashion to melee weapons with two exceptions. First, the flex rule does not apply to thrown weapons, and in fact some thrown weapons are made entirely of foam. Secondly, the weight of a thrown weapon should never exceed 24 ounces [approximately]. It is legal to build a throwing weapon with a solid core.